Mahjong (Chinese: 麻将 (Mandarin májiàng; Cantonese màhjeung) or 麻雀 Mandarin máquè, Cantonese màhjeuk); other common English spellings include mahjongg, majiang, and hyphenated forms such as mah-jong or mah-jongg) is a game for four players that originated in China. It is a game of skill, intelligence, calculation and luck. Depending on the variation which is played, the amount of luck may vary from 20 to 80 percent. In China, Japan, Taiwan and other countries mahjong is often used for gambling. The Chinese word 麻将 literally means "hemp general".
In Cantonese an alternate writing, 麻雀, is more common (the same kanji are used in Japanese). In Cantonese this literally means "sparrow" and is pronounced ma4 jeuk3, while in Japanese it means "hemp sparrow", and is pronounced mā-jan.
In English, in addition to Mahjong, the name of the game is variously written as Mah Jong, Mahjongg, Majong or simply "M-J"; there are other, less common variations as well. The spelling "Mah-Jongg" was trademarked by Joseph Park Babcock in 1920.
The closest Western analogue is probably the card game gin rummy. Both games involve selecting or discarding units (tiles in one case, cards in the other) to score points by forming groups or runs of similar units.
The game pieces (tiles) and scoring rules used in the game are slightly different depending on regional variations. The game play in general is very similar in all versions, as players compete to build sets including the highest point value.
The object of the game is to build complete suits (usually of threes) from either 13 or 16 tiles. The first person to achieve this goal is said to have won the game. The winning tile completes the set of either 14 or 17 tiles.
History
One of the myths (probably originates from the West) regarding the origin of Mahjong suggests that Confucius[1] the great Chinese philosopher had developed the game about 500 BC. The appearance of the game in various Chinese provinces coincides with Confucius' travels at the time he was teaching his new doctrines. The three dragon {Cardinal) tiles also agree with the three Cardinal virtues bequeathed by Confucius. Chung ( , lit. middle) the Red, Fa ( , lit. prosperity) the Green, Po ( , lit. white) the White represent Benevolence, Sincerity, and Filial piety respectively. Confucius was said to be fond of birds, which would explain the name "Mahjong" (hemp bird).
Terms used in the play of the game Pong, Chee and Kong also give evidence to this theory. Confucius was of the Kong family his full name being Kong-Fu-Tze, he married a girl named Che and adopted the term Chee meaning 'to connect' which occidentals corrupted into Chow.
Another possible theory implies that the game had been developed from existing Chinese card and domino games sometime around 1850. Some historians believe it was based on a card game called Mádìao (馬吊) (a.k.a. Ma Tiae, lit. Hanging Horse; or Yèzí (葉子), lit. Leaf) in the early Ming dynasty.[2] This game was played with 40 paper cards similar in appearance to the cards used in the game Ya Pei. These forty cards, numbered 1 to 9 in four different suits along with four extra flower cards, are quite alike to the numbering of Mahjong tiles today.
There is still a healthy debate about to whom the creation of the game should be attributed. One theory is that Chinese army officers serving during the Tai Ping Rebellion created the game to pass the time. Another theory is that a noble living in the Shanghai area created the game between 1870 and 1875. It is thought that around 1850 in the city of Ningpo two brothers had created mah jong from the earlier game of Mádìao.
The game was a sensation in America when it was imported from China in the 1920s, with the same Mahjong game taking on a number of trademarked names, such as Pung Chow or the Game of Thousand Intelligences. Part of Mahjong nights in America were to decorate rooms in Chinese style and dress like Chinese. Several hit songs were also recorded during the mahjong fad, most notably Since Ma is Playing Mah Jong by Eddie Cantor.
Variants
There are many variations of mahjong. In many places, players observe one version, and are either often unaware of other variations, or claim that other variations are incorrect. Although many variations today differ only by scoring, there are several main variations of Mahjong.
* Chinese Classical Mahjong is the oldest variety of Mahjong, and was the version introduced to America in the 1920s under various names.
* Hong Kong Mahjong or Cantonese Mahjong is the most common form of Mahjong, differing in minor scoring details with the Chinese Classical variety.
* Japanese Mahjong is a standardized form of Mahjong in Japan, found prevalently in video games. In addition to scoring changes, the rules of riichi and dora are unique highlights of Japanese Mahjong.
* Western Classical Mahjong is a descendant of the version of Mahjong introduced by Babcock to America in the 1920s. The evolution of Mahjong in America led to American Mahjong. Today, this term largely refers to the Wright-Patterson rules, used in the US military, and other similar American-made variants that are closer to the Babcock rules.
* American Mahjong is a form of Mahjong standardized by the National Mah Jongg League and the American Mah-Jongg Association that has the greatest divergence from traditional Mahjong, with the introduction of Joker tiles, the Charleston, as well as melds of five or more tiles, and eschewing the Chow and the notion of a standard hand. Because of this divergence, the NMJL and AMJA variations (which differ from each other by minor scoring differences) is commonly referred to as Mahjongg (with two Gs, possibly hyphenated). Purists of Mahjong claim that the divergence from standard Mahjong makes American Mahjong not a "true Mahjong", and thus should be considered a separate game in and of itself.
Other variants include Fujian Mahjong (with Dadi Joker 帶弟百搭), Taiwanese Mahjong (each player would have 16 tiles), Vietnamese Mahjong (with 16 different kinds of joker), and Filipino Mahjong (with Window Joker). [6]
Equipment
Mahjong can be played either with a set of Mahjong tiles, or less commonly, a set of Mahjong playing cards (sometimes called Mhing). Playing cards are often used when travelling as it reduces space and is lighter than their tile counterparts, but are of a lower quality in return. In this article, "tile" will be used to denote both playing cards and tiles.
Many Mahjong sets will also include a set of chips or bone tiles for scoring, as well as indicators denoting the dealer and the wind of the round. Some sets may also include racks to hold tiles or chips (although in many sets the tiles are generally sufficiently thick so that they can stand on their own), with one of them being different to denote the dealer's rack.
Computer implementations of Mahjong are also available: these allow you to play against computer opponents, or against human opponents on the Internet.
A set of Mahjong tiles will usually differ from place to place. It usually has at least 136 tiles, most commonly 144, although sets originating from America or Japan will have more. Mahjong tiles include:
* Circle suit: named as each tile consists of a number of circles. Each circle is said to represent copper (tong) coins with a square hole in the middle.
* Bamboo suit: named as each tile (except the 1 Bamboo) consists of a number of bamboo sticks. Each stick is said to represent a string (suo) that holds a hundred coins.
* Character suit: named as each tile represents ten thousand (wan) coins, or one hundred strings of one hundred coins.
* Wind tiles: East, South, West, and North.
* Dragon tiles: red, green, and white. The term dragon tile is a western convention introduced by Joseph Park Babcock in his 1920 book introducing Mahjong to America.
* Flower tiles: typically optional components to a set of mahjong tiles, often contain artwork on their tiles.
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